


3D Artwork
Desginer, Editor, Rendering



I create 3D environments designed to feel functional and immersive. Each scene emphasizes lighting, material accuracy, and narrative clarity. My work ranges from architectural visualizations to speculative research facilities and large-scale sci-fi structures. Every element exists for a reason, and every space suggests a world beyond the frame.

3D Artwork
Desginer, Editor, Rendering



I create 3D environments designed to feel functional and immersive. Each scene emphasizes lighting, material accuracy, and narrative clarity. My work ranges from architectural visualizations to speculative research facilities and large-scale sci-fi structures. Every element exists for a reason, and every space suggests a world beyond the frame.

3D Artwork
Desginer, Editor, Rendering



I create 3D environments designed to feel functional and immersive. Each scene emphasizes lighting, material accuracy, and narrative clarity. My work ranges from architectural visualizations to speculative research facilities and large-scale sci-fi structures. Every element exists for a reason, and every space suggests a world beyond the frame.

Change My Story App
Designer

Change My Story is an interactive decision-making app that helps users practice navigating difficult conversations. I designed the entire product experience end to end, including user flows, wireframes, UI, and prototypes. The app presents branching choices, so the structure prioritizes clarity and low cognitive load: clean layouts, obvious next steps, and consistent visual hierarchy. Every screen guides the user forward without distraction. The result is a focused, intuitive tool that makes complex scenarios easy to explore and reflect on.

Change My Story App
Designer

Change My Story is an interactive decision-making app that helps users practice navigating difficult conversations. I designed the entire product experience end to end, including user flows, wireframes, UI, and prototypes. The app presents branching choices, so the structure prioritizes clarity and low cognitive load: clean layouts, obvious next steps, and consistent visual hierarchy. Every screen guides the user forward without distraction. The result is a focused, intuitive tool that makes complex scenarios easy to explore and reflect on.

Change My Story App
Designer

Change My Story is an interactive decision-making app that helps users practice navigating difficult conversations. I designed the entire product experience end to end, including user flows, wireframes, UI, and prototypes. The app presents branching choices, so the structure prioritizes clarity and low cognitive load: clean layouts, obvious next steps, and consistent visual hierarchy. Every screen guides the user forward without distraction. The result is a focused, intuitive tool that makes complex scenarios easy to explore and reflect on.

Borrow App
Designer, Developer

Borrow is a concept for a mobile app that connects people who want to share and borrow books in their neighborhood. I designed the full experience from user flows and wireframes to UI and prototype. The focus is simplicity: quick sign-in, clear categorization, and direct actions without clutter. The result is a smooth borrowing flow that encourages real-world interaction and community building.

Borrow App
Designer, Developer

Borrow is a concept for a mobile app that connects people who want to share and borrow books in their neighborhood. I designed the full experience from user flows and wireframes to UI and prototype. The focus is simplicity: quick sign-in, clear categorization, and direct actions without clutter. The result is a smooth borrowing flow that encourages real-world interaction and community building.

Borrow App
Designer, Developer

Borrow is a concept for a mobile app that connects people who want to share and borrow books in their neighborhood. I designed the full experience from user flows and wireframes to UI and prototype. The focus is simplicity: quick sign-in, clear categorization, and direct actions without clutter. The result is a smooth borrowing flow that encourages real-world interaction and community building.

Camp Bronx Fundraiser Branding
Desginer

I redesigned the event and fundraising materials for the Camp Bronx Fund, a nonprofit that sends Bronx children to accredited sleep-away camps. The original materials were dense and difficult to navigate. I rebuilt the layout with clean hierarchy, clearer typography, and structured spacing, making key details and mission statements easy to read at a glance. The updated design keeps the warmth of the organization while presenting a more modern, organized, and professional identity.

Camp Bronx Fundraiser Branding
Desginer

I redesigned the event and fundraising materials for the Camp Bronx Fund, a nonprofit that sends Bronx children to accredited sleep-away camps. The original materials were dense and difficult to navigate. I rebuilt the layout with clean hierarchy, clearer typography, and structured spacing, making key details and mission statements easy to read at a glance. The updated design keeps the warmth of the organization while presenting a more modern, organized, and professional identity.

Camp Bronx Fundraiser Branding
Desginer

I redesigned the event and fundraising materials for the Camp Bronx Fund, a nonprofit that sends Bronx children to accredited sleep-away camps. The original materials were dense and difficult to navigate. I rebuilt the layout with clean hierarchy, clearer typography, and structured spacing, making key details and mission statements easy to read at a glance. The updated design keeps the warmth of the organization while presenting a more modern, organized, and professional identity.





I design digital products and 3D environments for startups and small teams. I take early ideas and turn them into usable interfaces with clear goals and simple paths. I focus on strong visual hierarchy and smooth onboarding so users understand what to do immediately. My work spans SaaS platforms, mobile apps, and web experiences. Regardless of the project, the aim is the same: make the interaction obvious and remove anything that creates friction.
My process is direct and iterative. I define the problem, prototype in Figma or code, test with real feedback, and refine until the design feels natural. I handle UX, UI, visuals, and handoff, so the final output is ready for development. I value clarity, speed, and creating products that earn their place in someone’s workflow.





